Game Developer

Marion Surgical

As a Game Developer at Marion Surgical, I was working on their VR surgical training simulation in Unity. I was working with a variety of technology including their own custom controllers and hand tracking; from there, I learned about the unique inputs of these technologies along with their limitations and developed interactions with that knowledge. To help me learn about these technologies, I collaborated with a cross-functional team and discussed the intricacies of the devices, the goals, and how we could approach developing what we need. I also took notes of feedback from clients and refined the functions of the simulation based on it.

Game Involvement

  • Virtual Surgery Simulation Training

Team Roles

Game Design

Developed in Unity (C# coding)

Developed with various technologies (including VR and hand tracking)

Refined functions based on feedback from clients

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