As a Game Developer at Marion Surgical, I was working on their VR surgical training simulation in Unity. I was working with a variety of technology including their own custom controllers and hand tracking; from there, I learned about the unique inputs of these technologies along with their limitations and developed interactions with that knowledge. To help me learn about these technologies, I collaborated with a cross-functional team and discussed the intricacies of the devices, the goals, and how we could approach developing what we need. I also took notes of feedback from clients and refined the functions of the simulation based on it.
Developed in Unity (C# coding)
Developed with various technologies (including VR and hand tracking)
Refined functions based on feedback from clients